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gdharness MCP server

io.github.Aureliolo · Updated

A harness for driving a Godot 4 project from an agent: addons, runtime bridge, MCP server, CLI.

At a glance

gdharness is an MCP server in the Dev Tools & Git category. It runs locally over stdio via `npx -y gdharness`, and declares no required credentials. It scores A (84/100) on the MCP Skills Hub health score as of Oct 28, 2026.

Source 26GitHub stars

One-click install

Opens your editor and pre-fills the config. Your editor will ask before adding it.

How to install gdharness in your AI client

Setup for Claude Code, Claude Desktop, Cursor, Codex, Windsurf, Cline and VS Code — copy-paste ready.

How to install gdharness in Claude CodeAnthropic's agentic CLI

  1. Add the server

    bash
    claude mcp add gdharness -- npx -y gdharness
  2. Verify it's connected

    bash
    claude mcp list
  3. Sharing it with your team?

    Add `--scope project` to write it to .mcp.json in the repository root, which you can commit (with the secrets left as environment variables).

  4. Use it in a session

    Ask Claude to use the tools this server exposes. It discovers them automatically.

What does gdharness need from you?

Configuration only — Declares config values but no credentials.

  • GODOT_PATHoptionalEnvironment variable

    Absolute path to the Godot 4.7 or newer executable. Without it, the usual install locations are searched.

Pass secrets through your shell environment rather than committing them into a config file.

What tools does gdharness expose?

This server runs as a local package. We only query remote servers for their tool list — asking this one would mean executing it, so its tools are listed in the documentation below.

What the code can do

Read from the published package source — never executed. Parsed 1 of 1 source file.

This server can run other programs on your machine, read and write files and make network requests.

How it was published

  • Published by a verified CI identity (github trusted publishing) rather than a personal token.
  • Has a provenance attestation tying this artifact to the commit it was built from.
  • 1 npm maintainer — a single point of compromise · last published by GitHub Actions.

Maintainer of this package and think something here is wrong? Tell us and we'll correct it.

Before you install

Signals gathered from the source repo and package registry — not a safety verdict.

What it can reach

  • Runs code on your machine — Executes as a local process with your user's permissions, including filesystem access.
  • Downloads at launch — The package is fetched from its registry each run unless you pin a version.
  • Last commit today — Actively maintained.
  • Repository created 1 month ago — Very new project with little track record yet.
  • 26 GitHub stars — Community adoption signal.

Client compatibility

Claude Code: NativeClaude Desktop: NativeCursor: NativeCodex CLI: NativeWindsurf: NativeCline: NativeVS Code: Native

Health score

A · 84

Maintenance, adoption, transparency and packaging — not a safety audit. How this is calculated

  • Maintenance30%100%

    Last commit 0 days ago.

  • Adoption20%43%

    26 stars.

  • Transparency20%75%

    3/4: ✓ public source repo, ✓ declared license, ✓ documentation, ✗ discoverable tool list.

  • Provenance15%100%

    Package and registry entry point at the same repository.

  • Packaging15%100%

    Publishes a pinned version (1.3.46).

Documentation

Full README

gdharness

An agent cannot see a running game. It reads your scripts and guesses at the rest: whether the button is on screen, whether the panel updated, whether that error mattered.

gdharness makes the engine answerable instead. What the screen says, where a control is, what a property reads right now, what the console printed, what broke and on which line.

Install

Hand this to your agent:

text
Install gdharness here by following https://aureliolo.github.io/gdharness/agent.md,
then tell me what it asked you to recommend back to me.

Or do it yourself, and pick your harness: aureliolo.github.io/gdharness.

The loop it exists for

jsonc
editor_run      { "op": "start", "projectPath": "C:/games/hall" }
runtime_inspect { "op": "find", "says": "Buy" }              // the button, by the word on it
runtime_input   { "op": "click", "nodePath": "/root/Hall/Ledger/BuyButton" }
runtime_inspect { "op": "text", "nodePath": "/root/Hall/Ledger" }   // what the panel says now
editor_output   { "projectPath": "C:/games/hall" }           // errors and warnings, with backtraces

The open editor plays the game, so its debugger holds it, which is what lets you set a breakpoint and read the variables in scope when it stops.

Every answer is read back out of the engine after the fact, never echoed from the request. A tool that cannot answer says which state it is in and what would change it, rather than answering emptily, so a call that succeeded is a call that was understood.

At a glance

| | | | --------- | ------------------------------------------------------------------------------------ | | Needs | Godot 4.7 or newer, Node 22 or newer. Runs under Bun 1.4 too. | | Surface | 30 tools named domain_verb, 4 godot:// resources and 3 prompts | | Reaches | The editor that is open, a game it is playing, and the project on disk | | Harnesses | 35, written inside the project wherever the harness has a project config | | Skill | Written to .agents/skills, which every major harness reads | | Install | npm, or a Sigstore-signed archive with an SBOM, SLSA Build Level 3 | | Proven | Every tool driven against Godot 4.7.2 in CI, on Windows, Linux and macOS | | Status | 1.0: every release is a patch. What a bump means |

Older 4.x is likely to work and is not tested.

Maintain gdharness? Add a badge to your README

Shows its health grade, and links readers to install steps for every client.

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