All Repos
Coding AssistantsC#MIT

unity-mcp

CoplayDev/unity-mcp · Updated

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

CoplayDev/unity-mcp is a C# repository in the Coding Assistants category with 15,526 stars and 1,612 forks on GitHub, released under the MIT license, last updated 9d ago.

#ai#ai-integration#anthropic#claude#copilot#cursor#game-development#gamedev
View on GitHub 16kGitHub stars

How to install unity-mcp in your AI client

Setup for Claude Code, Claude Desktop, Cursor, Codex, Windsurf, Cline and VS Code — copy-paste ready.

How to install unity-mcp in Claude CodeAnthropic's agentic CLI

  1. Clone & open

    bash
    git clone https://github.com/CoplayDev/unity-mcp.git
    cd unity-mcp
    claude
  2. Let Claude read it

    Ask “/init” to generate a CLAUDE.md, then have Claude explain, run, or extend the codebase. It reads files on demand.

Documentation

Full README

English 简体中文    |    Discord Wiki

Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity.

And don't miss Godot AI, the new open source project from the makers of MCP for Unity.

<b>Create your Unity apps with LLMs.</b> MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.


<details> <summary><strong>Recent Updates</strong></summary>

  • [v10.0.0](https://github.com/CoplayDev/unity-mcp/releases/tag/v10.0.0) (2026-06-30)
  • [v9.7.3](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.3) (2026-06-15)
  • [v9.7.1](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.1) (2026-05-24)
  • [v9.7.0](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.0) (2026-05-22)
  • [v9.6.8](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.6.8) (2026-04-27)

Full history: Release Notes.

</details>


What it does

Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 48 focused MCP tool entrypoints, any client, free & MIT.

[Browse the full tool catalog →](https://coplaydev.github.io/unity-mcp/reference/tools/)


More Coding Assistants repositories

Catalog data refreshed . Something wrong? Report it.