unreal engine skills for claude code
by EpicGames · Updated
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
At a glance
unreal-engine-skills-for-claude-code is an Agent Skill by EpicGames in the Coding & Engineering category. In Claude Code it installs with `/plugin install unreal-engine-skills-for-claude-code@claude-plugins-official` after adding the anthropics/claude-plugins-official marketplace; other assistants use its SKILL.md instructions as rules. Its source repository has 1,721 GitHub stars (as of Oct 28, 2026).
How to install unreal engine skills for claude code in your AI client
Setup for Claude Code, Claude Desktop, Cursor, Codex, Windsurf, Cline and VS Code — copy-paste ready.
How to install unreal engine skills for claude code in Claude CodeAnthropic's agentic CLI
Add the marketplace
claude/plugin marketplace add anthropics/claude-plugins-officialInstall the skill
claude/plugin install unreal-engine-skills-for-claude-code@claude-plugins-officialUse it
These are slash commands for a Claude Code session, not your shell. Claude auto-invokes the skill when your request matches its description — or type its slash command if it exposes one.
How to install unreal engine skills for claude code in Claude DesktopDesktop app (MCP config)
Clone the source
bashgit clone https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin.gitAdd the SKILL.md to your Skills folder
Settings → Capabilities → Skills → add the folder containing SKILL.md. Claude picks it up automatically.
How to install unreal engine skills for claude code in CursorAI-first code editor
Clone the source
bashgit clone https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin.gitConvert to a Cursor rule
Create .cursor/rules/unreal-engine-skills-for-claude-code.mdc and paste the SKILL.md body. Set `alwaysApply` or a glob so the Agent loads it in context.
How to install unreal engine skills for claude code in Codex CLIOpenAI coding agent
Clone the source
bashgit clone https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin.gitReference in AGENTS.md
Add the skill's instructions (or a link) to AGENTS.md at your repo root — Codex reads it on every run.
How to install unreal engine skills for claude code in WindsurfCodeium's agentic IDE
Clone the source
bashgit clone https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin.gitAdd to your rules / context
Paste the SKILL.md instructions into this tool's custom rules or workspace instructions so the agent follows them.
How to install unreal engine skills for claude code in ClineVS Code autonomous agent
Clone the source
bashgit clone https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin.gitAdd to your rules / context
Paste the SKILL.md instructions into this tool's custom rules or workspace instructions so the agent follows them.
How to install unreal engine skills for claude code in VS CodeCopilot / MCP support
Clone the source
bashgit clone https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin.gitAdd to your rules / context
Paste the SKILL.md instructions into this tool's custom rules or workspace instructions so the agent follows them.
Documentation
Full READMEUnreal Engine Skills for Claude Code
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
Contents
Skills
- `unreal-mcp` (
skills/unreal-mcp) - instructions and workflows for driving the Unreal Editor via MCP.
Hooks
- SessionStart (
hooks/unreal-context.sh) - injects a short note identifying the repo as an Unreal Engine project so Claude defaults to UE conventions (C++/UObject, Slate, UHT) and prefers theunreal-mcpskill. Runs onstartup,resume, andclear.
Prerequisites
- Unreal Editor with the ModelContextProtocol and AllToolsets plugins enabled (
AllToolsetsprovides the tools; the server exposes none without it) - Editor running to execute tools, with the MCP server started. Run
ModelContextProtocol.StartServer, or enablebAutoStartServerthroughskills/unreal-mcp/references/setup.md. The optional proxy can keep the client connection open while the editor is stopped. - A bash shell on `PATH` - required for the
SessionStarthook (see Platform Support)
Platform Support
Supported: macOS, Linux, and Windows via Git Bash or WSL.
The SessionStart hook is a bash script (hooks/unreal-context.sh) invoked by hooks/hooks.json as bash ${CLAUDE_PLUGIN_ROOT}/hooks/unreal-context.sh. It requires a working bash on PATH:
- macOS / Linux: works out of the box.
- Windows: install Git for Windows (provides Git Bash) or run Claude Code under WSL. Native PowerShell without one of those does not have
bashonPATH, and the hook will not run. The plugin's MCP tools still work; you just lose the short project-context note the hook injects at session start. There is no separate PowerShell companion script today.
Installation
Excerpt — the full document is on GitHub.
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